MUNJA Games · slot game studio

Slots that hit different.

We design, model and animate original slot games in-house: math, art, motion and the HTML5 build. Four originals with up to 50,000x max win are on their way.

Demo reel MUNJA Games 5 × 3

Free demo reel. No money, no bets: just hit spin.

Four originals. One standard.

  • 4 original titles in production
  • 50,000x top max win (SILKWEAVER, FULL CARD)
  • 96.30–96.50% RTP, the same in every mode of a game
  • 5 game modes in every title: the base game plus 4 feature modes

The line-up

Our games

Four original slots, each built around a core rule of its own. None of them is released yet: this is a first look at the real builds.

The leather dice cup and the copper dice frame of CUP OF SIXES with red dice

01Coming soon

Same dice multiply, different dice add up. Roll them into the frame and multiply the whole spin.

Clusters of 5+ win and tumble. Up to 3 dice land with the drop; when a winning chain ends they roll into the dice frame: 3, 3 and 5 make x14, three 6s make x216.

Recorded in the real game build, demo mode. Amounts shown are not player wins.
CUP OF SIXES in portrait mode on a phone
Max win
25,000x
RTP
96.50%in every mode
Grid
7x6
Wins
Clusters5+ touching, with tumbles
Base hit rate
28.97%of spins win
Free spins
1 in 251base spins, on average

Features

  • Clusters of 5 or more touching symbols win, fall away and new symbols tumble in
  • 0 to 3 dice land with the drop and slide down with the symbols
  • When a winning chain ends, the dice roll into the dice frame: same dice multiply, different dice add up
  • 3, 3 and 5 make 3x3 + 5 = x14. Three 6s make 6x6x6 = x216
  • In free spins every die stays in the cup and multiplies every win
  • A full cup is worth 1+8+27+64+125+216 = x441

Free spins 4 / 5 / 6 Bells start 10 FREE SPINS, 10 SUPER SPINS (4 dice in the cup) or 10 ULTRA SPINS (6 dice in the cup)

Game modes × base spin

  1. Base game1x
  2. BOOST2x
  3. POWER SPIN45x
  4. FREE SPINS100x
  5. SUPER SPINS300x

5 modes: the base game plus 4 feature modes, each switched on with ACTIVATE

The Weaver of SILKWEAVER, holding a silver thread

02Coming soon

The Weaver spins silver threads across the board. Every thread a win runs along adds +1x.

Clusters of 5+ win and tumble. A thread joins two distant fields so they count as touching: a group can run along it across the board, and every used thread adds +1x.

Recorded in the real game build, demo mode. Amounts shown are not player wins.
SILKWEAVER in portrait mode on a phone
Max win
50,000x
RTP
96.50%in every mode
Grid
7x5
Wins
Clusters5+ touching, with tumbles
Base hit rate
28.37%of spins win
Free spins
1 in 234base spins, on average

Features

  • Clusters of 5 or more touching symbols win, fall away and new symbols tumble in
  • About every second spin the Weaver spins a silver thread between two distant fields
  • Fields joined by a thread count as touching: a group can run along it across the board
  • Every used thread adds +1x: 1 thread x2, 2 threads x3, 3 threads x4
  • Symbols fall through, the threads stay until the chain ends
  • In free spins every spin adds one more thread and every thread stays to the end

Free spins 3 / 4 / 5+ Cross Spiders start 10 FREE SPINS, SUPER SPINS or ULTRA SPINS with 2, 4 or 6 threads

Game modes × base spin

  1. Base game1x
  2. BOOST2x
  3. POWER SPIN50x
  4. FREE SPINS100x
  5. SUPER SPINS300x

5 modes: the base game plus 4 feature modes, each switched on with ACTIVATE

The explorer of FULL CARD

03Coming soon

Every winning group stamps its field on the card. Full lines multiply, a full card makes x190.

Clusters of 5+ win and tumble and stamp their symbol on a 3x3 card. Every full row or column adds 2, every diagonal 3, a full card multiplies by 10 on top: x190.

Recorded in the real game build, demo mode. Amounts shown are not player wins.
FULL CARD in portrait mode on a phone
Max win
50,000x
RTP
96.50%in every mode
Grid
6x6
Wins
Clusters5+ touching, with tumbles
Base hit rate
33.68%of spins win
Free spins
1 in 281base spins, on average

Features

  • Clusters of 5 or more touching symbols win, fall away and new symbols tumble in
  • A 3x3 card has one field per symbol: every winning group stamps its field
  • Ink stamps fly to the card and stamp a random free field when the chain ends
  • The card multiplies the chain win: x1, +2 for every full row or column, +3 for every full diagonal
  • A full card multiplies by 10 on top: (1 + 6x2 + 2x3) x10 = x190
  • In free spins the card keeps its stamps; a full card brings 3 more spins and +1 on every line

Free spins 4 / 5 / 6 Postmarks start 10 FREE SPINS, 10 SUPER SPINS or 12 ULTRA SPINS

Game modes × base spin

  1. Base game1x
  2. BOOST2x
  3. POWER SPIN2.3x
  4. FREE SPINS135x
  5. SUPER SPINS280x

5 modes: the base game plus 4 feature modes, each switched on with ACTIVATE

The stone keep of KEEPBREAKER with its royal banner

04Coming soon

Break the castle, break the reels. In free spins every Wild hits the keep until the kingdom falls.

5x4 with 10 fixed lines. In free spins every Wild hits the castle: west tower, east tower, then the keep fall. Every fallen part knocks low symbols off the reels and adds free spins.

Recorded in a preview build of the game, demo mode. Amounts shown are not player wins.
KEEPBREAKER in portrait mode on a phone
Max win
10,000x
RTP
96.30%in every mode
Grid
5x4
Lines
10fixed
Base hit rate
29.97%of spins win
Free spins
1 in 180base spins, on average

Features

  • 5x4 board with 10 fixed lines
  • In free spins every Wild hits the castle in a staged siege
  • West tower, east tower, then the keep: every fallen part knocks low symbols off the reels
  • Every fallen part adds extra free spins, up to 15 free spins
  • KINGDOM FALL: only Crowns, War Hammers and Wilds remain
  • BREACH starts with the west tower down, ROYAL RUIN with both towers down

Free spins Free spins start about 1 in 180 base spins; fallen castle parts add spins, up to 15 free spins

Game modes × base spin

  1. Base game1x
  2. HORN CALL3x
  3. ASSAULT100x
  4. BREACH270x
  5. ROYAL RUIN600x

5 modes: the base game plus 4 feature modes, each switched on with ACTIVATE

Straight from the reels

Real captures from the current builds of all four games, demo mode.

  • CUP OF SIXES: base game
  • SILKWEAVER: base game
  • FULL CARD: base game
  • KEEPBREAKER: base game
  • CUP OF SIXES: dice frame x216
  • SILKWEAVER: super spins intro
  • FULL CARD: free spins intro
  • KEEPBREAKER: keep siege
  • CUP OF SIXES: super spins intro
  • SILKWEAVER: thread win
  • FULL CARD: full card
  • KEEPBREAKER: tower hit

What we do

Every layer of the spin

One studio, the whole stack. The same people shape the math, create the art, animate the symbols and ship the HTML5 build.

01 · Math

One model for every mode

Base game, boost and feature modes are modelled together and tuned to the same RTP in every mode. Outcomes are simulated ahead of time and shipped as books with a lookup table per mode.

CUP OF SIXES: 5 modes, 96.50% RTP each
  1. 1xBase game
  2. 2xBOOST
  3. 45xPOWER SPIN
  4. 100xFREE SPINS
  5. 300xSUPER SPINS
  • Base-game hit rate
  • CUP OF SIXES28.97%
  • SILKWEAVER28.37%
  • FULL CARD33.68%
  • KEEPBREAKER29.97%

02 · Art

Symbols that read at thumb size

Key art, symbols and UI for dense 7x6, 7x5, 6x6, 5x4 boards on small screens. Key symbols are painted as separate parts, so they can move.

Symbols of CUP OF SIXES, SILKWEAVER, FULL CARD, KEEPBREAKER

03 · Animation

Built in layers, alive in real time

The Wild of KEEPBREAKER: flame ring, iron ball and glowing cracks are separate layers, animated live in the game. So is the castle that falls apart.

Separate layers of the KEEPBREAKER Wild, Shield and War Horn symbols

04 · HTML5

Mobile first. Desktop too.

Portrait, landscape and desktop from one lightweight HTML5 build.

CUP OF SIXES on a phone
SILKWEAVER on a phone
FULL CARD on a phone
KEEPBREAKER on a phone

05 · Delivery

Built for remote game servers

  • Stateless HTML5 client
  • Pre-computed outcome books
  • Lookup table per game mode
  • 5 modes per game: the base game plus 4 feature modes, each switched on with ACTIVATE and a confirmation card

Got a lobby? We've got the spin.

Operators, aggregators and platforms: ask us about our titles, release timing and integration. Just write to us directly.

info@munja.games